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AI Insights · Timothy · January 2022

Top 5 iOS Puzzle Games in Italy for Q4 2021

Discover the performance of the top 5 iOS puzzle games in Italy during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 iOS Puzzle Games in Italy for Q4 2021

The fourth quarter of 2021 saw interesting trends in the performance of the top 5 puzzle games on the iOS platform in Italy. Here’s a breakdown based on data from Sensor Tower.

Water Sort Puzzle by IEC GLOBAL PTY LTD experienced a notable decline in weekly downloads, starting at around 13.3K in late September and dropping to approximately 6.1K in mid-December, before a slight recovery to 8.1K by the end of the year. The game’s weekly revenue fluctuated, peaking at $89 in early October and falling to $25 in mid-December. Active users also saw a downward trend, starting at 62.9K and ending the quarter at 63.8K.

Brain Test: Tricky Puzzles, developed by UNICO STUDIO, showed a mixed performance. Weekly downloads saw a significant rise from 5.9K in late September to a high of 12.5K by the end of December. Revenue followed a somewhat steady pattern with a peak of $245 in late November. Active users increased from 28.5K in late September to 41K by the end of December, indicating a growing user base.

Blockudoku - Block Puzzle from Easybrain Ltd had a strong quarter. Weekly downloads rose impressively from 2.5K in late September to 18.8K by the end of December. Revenue also saw an upward trend, peaking at $74 in the final week of the year. Active users increased steadily from 39K to 71.7K, reflecting the game’s growing popularity.

Bubble Buster 2048 by Voodoo saw a variable performance in weekly downloads, starting at 2.1K in late September, peaking at 15.1K in late October, and then stabilizing around 4K by the end of December. Revenue showed a peak of $325 in mid-November, while active users rose from 1.7K in late September to 17.3K in late December.

Paper Fold by AI Games FZ, released in early 2021, saw a dramatic increase in weekly downloads, starting at 570 in late September, peaking at 24.5K in late November, and ending the quarter at 18.5K. Revenue saw a modest peak at $36 in the final week of December. Active users surged from 5.7K in late September to 49.6K by the end of December.

These insights are based on Sensor Tower data, offering a clear view of the varying performance of these popular puzzle games. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022