AI Insights · Timothy · January 2022
Top 5 iOS Puzzle Games in Italy for Q4 2021
Discover the performance of the top 5 iOS puzzle games in Italy during Q4 2021, including trends in weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 puzzle games on the iOS platform in Italy. Here’s a breakdown based on data from Sensor Tower.
Water Sort Puzzle by IEC GLOBAL PTY LTD experienced a notable decline in weekly downloads, starting at around 13.3K in late September and dropping to approximately 6.1K in mid-December, before a slight recovery to 8.1K by the end of the year. The game’s weekly revenue fluctuated, peaking at $89 in early October and falling to $25 in mid-December. Active users also saw a downward trend, starting at 62.9K and ending the quarter at 63.8K.
Brain Test: Tricky Puzzles, developed by UNICO STUDIO, showed a mixed performance. Weekly downloads saw a significant rise from 5.9K in late September to a high of 12.5K by the end of December. Revenue followed a somewhat steady pattern with a peak of $245 in late November. Active users increased from 28.5K in late September to 41K by the end of December, indicating a growing user base.
Blockudoku - Block Puzzle from Easybrain Ltd had a strong quarter. Weekly downloads rose impressively from 2.5K in late September to 18.8K by the end of December. Revenue also saw an upward trend, peaking at $74 in the final week of the year. Active users increased steadily from 39K to 71.7K, reflecting the game’s growing popularity.
Bubble Buster 2048 by Voodoo saw a variable performance in weekly downloads, starting at 2.1K in late September, peaking at 15.1K in late October, and then stabilizing around 4K by the end of December. Revenue showed a peak of $325 in mid-November, while active users rose from 1.7K in late September to 17.3K in late December.
Paper Fold by AI Games FZ, released in early 2021, saw a dramatic increase in weekly downloads, starting at 570 in late September, peaking at 24.5K in late November, and ending the quarter at 18.5K. Revenue saw a modest peak at $36 in the final week of December. Active users surged from 5.7K in late September to 49.6K by the end of December.
These insights are based on Sensor Tower data, offering a clear view of the varying performance of these popular puzzle games. For more detailed insights, visit Sensor Tower.